At Horniman School we create creative and imaginative designers who are able to solve real life problems through the development of the children’s risk taking, technical and practical expertise, ability to evaluate and critique and understanding of nutrition. We encourage innovation and enterprise and an understanding of how design impacts on daily life. Children will discover a love of cooking and an understanding of how food reaches their plate.
EYFS
In Reception we believe that designers should:
- recognise that a range of technology is used in places such as homes and schools.
- select and use technology for particular purposes.
- safely use and explore a variety of materials, tools and techniques,
- experiment with colour, design, texture, form and function
- use what they have learnt about media and materials in original ways, thinking about uses and purposes.
- represent their own ideas, thoughts and feelings
- know the importance for good health of a healthy diet, and talk about ways to keep healthy and safe.
- manage their own basic hygiene and know they importance of washing hands
In Reception this is taught across all topics
In Key Stage 1 we believe designers should:
- design purposeful, functional, appealing products for themselves and other users based on design criteria
- generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, information and communication technology
- Select and use a range of tools and equipment to perform practical tasks, such as, cutting, shaping, joining and finishing.
- select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics
- explore and evaluate a range of existing products
- evaluate their ideas and products against design criteria
We teach this through the topics of:
- Super structures
- Seaside Holidays
- Toys
- Vehicles
- Bread from around the world
- Enterprise days
Key Stage 1
Skills
Evaluate existing products and own work and design products to fulfil a design criteria
Use a range of tools
Select and use a range of materials
Create strong and stable structures
Understand and use mechanisms in their products
Understand what is needed for a healthy diet
Knowledge, opportunities and contexts
Structures
Y1 – Super structures
Mechanisms
Y1 – Toys
Y2 – Vehicles, Pop up cards
Food Technology
Y1 – Seaside holidays – design a picnic
Y2 – Bread from around the world – design a bread product
In Key Stage 2 we believe designers should:
- use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
- generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
- select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
- select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
- investigate and analyse a range of existing products
- evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
- understand how key events and individuals in design and technology have helped shape the world
- understand and apply the principles of a healthy and varied diet
- prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques
- understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed
They also need to:
- apply their understanding of how to strengthen, stiffen and reinforce more complex structures
- understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
- understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
- apply their understanding of computing to program, monitor and control their products
We teach this through the topics of:
- Grand Designs
- Electricity
- Mechanisms
- Computing
- Food technology projects
Key Stage 2
Skills
Evaluate existing products and own work
Design products to fulfil a design criteria
Communicate ideas
Use a range of tools
Select and use a range of materials
Create strong and stable structures
Understand and use mechanisms in their products
Understand and use electrical systems in products
Understand and use computer programming in products
Design and create foodstuff that takes into account nutrition, seasonality and cost
Knowledge, opportunities and contexts
Structures
Y5- Grand Designs
Mechanical Systems
Y3 – Create a toy / Pop up books
Electrical Systems
Y4 – Light up cards and games
Computer programming
Y6 – Design an alarm system or similar
Food Technology
-Y3 – healthy snack linked to humans/animals science topic
-Y4 – dish based on ratio book recipes linked to WWII History topic
-Y5 – salad based Ancient Greece history topic
-Y6 - celebration 2 course meal