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Horniman Primary School

  • Horniman Drive
  • Forest Hill
  • London
  • SE23 3BP
  • Tel: 020 8699 3190
  • After School Club: 020 8699 8378
  • Email: info@horniman.lewisham.sch.uk
  • Headteacher: Julie Loffstadt
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Design and Technology

At Horniman School we create creative and imaginative designers who are able to solve real life problems through the development of the children’s risk taking, technical and practical expertise, ability to evaluate and critique and understanding of nutrition.  We encourage innovation and enterprise and an understanding of how design impacts on daily life. Children will discover a love of cooking and an understanding of how food reaches their plate.

 

EYFS 

In Reception we believe that designers should:

  • recognise that a range of technology is used in places such as homes and schools.
  • select and use technology for particular purposes.
  • safely use and explore a variety of materials, tools and techniques,
  • experiment with colour, design, texture, form and function
  • use what they have learnt about media and materials in original ways, thinking about uses and purposes.
  • represent their own ideas, thoughts and feelings
  • know the importance for good health of a healthy diet, and talk about ways to keep healthy and safe.
  • manage their own basic hygiene and know they importance of washing hands

 

In Reception this is taught across all topics

 

In Key Stage 1 we believe designers should:

  • design purposeful, functional, appealing products for themselves and other users based on design criteria
  • generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, information and communication technology
  • Select and use a range of tools and equipment to perform practical tasks, such as, cutting, shaping, joining and finishing.
  • select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics
  • explore and evaluate a range of existing products
  • evaluate their ideas and products against design criteria

 

We teach this through the topics of:

  • Super structures
  • Seaside Holidays
  • Toys
  • Vehicles
  • Bread from around the world
  • Enterprise days

 

Key Stage 1

Skills

Evaluate existing products and own work and design products to fulfil a design criteria

Use a range of tools

Select and use a range of materials

Create strong and stable structures

Understand and use mechanisms in their products

Understand what is needed for a healthy diet

 

Knowledge, opportunities and contexts

Structures

Y1 – Super structures

Mechanisms

Y1 – Toys

Y2 – Vehicles, Pop up cards

Food Technology

Y1 – Seaside holidays – design a picnic

Y2 – Bread from around the world – design a bread product

 

In Key Stage 2 we believe designers should:

  • use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups
  • generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design
  • select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately
  • select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities
  • investigate and analyse a range of existing products
  • evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
  • understand how key events and individuals in design and technology have helped shape the world
  • understand and apply the principles of a healthy and varied diet
  • prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques
  • understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed

 

They also need to:

  • apply their understanding of how to strengthen, stiffen and reinforce more complex structures
  • understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]
  • understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]
  • apply their understanding of computing to program, monitor and control their products 

 

We teach this through the topics of:

  • Grand Designs
  • Electricity
  • Mechanisms
  • Computing
  • Food technology projects

 

Key Stage 2

Skills

Evaluate existing products and own work

Design products to fulfil a design criteria

Communicate ideas

Use a range of tools

Select and use a range of materials

Create strong and stable structures

Understand and use mechanisms in their products

Understand and use electrical systems in products

Understand and use computer programming in products

Design and create foodstuff that takes into account nutrition, seasonality and cost

 

Knowledge, opportunities and contexts

Structures

Y5- Grand Designs

Mechanical Systems

Y3 – Create a toy / Pop up books

Electrical Systems

Y4 – Light up cards and games

Computer programming

Y6 – Design an alarm system or similar

Food Technology

-Y3 – healthy snack linked to humans/animals science topic

-Y4 – dish based on ratio book recipes linked to WWII History topic

-Y5 – salad based Ancient Greece history topic

-Y6 - celebration 2 course meal

Horniman Primary School is committed to safeguarding and promoting the welfare of children and young people and expects all staff and volunteers to share this commitment.
 
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